Sartorius vs Blood Shepherd

 Turn 1: The Shepherd 

The Shepherd draws. He then Normal Summons "Drone Pawn" (600/0) to the left Main Monster Zone.

 Turn 2: Sartorius 

Sartorius draws. Sartorius then Normal Summons "Arcana Force VII - The Chariot" (1700/1700) in Attack Position. Since "The Chariot" was summoned, it begins to rotate. It lands upright, so if "The Chariot" destroys a monster by battle and sends it to the Graveyard, Sartorius can Special Summon that monster to his side of the field. "The Chariot" attacks "Drone Pawn". Due to the effect of "Drone Pawn", it cannot be destroyed in battle while it's the only monster The Shepherd controls (The Shepherd 4000 → 2900). Since one of Sartorius's monsters failed to destroy a monster in battle this turn, Sartorius activates "Divination of Fate" to Special Summon "Arcana Force VI - The Lovers" (1600/1600) in Defense Position. Since "The Lovers" was summoned, it begins to rotate. It lands upright, so Sartorius may treat it as two Tributes for the summon of an "Arcana Force" monster.

 Turn 3: The Shepherd 

The Shepherd draws. He then Normal Summons "Drone Corporal" (1600/1200). Since The Shepherd controls a "Drone" monster, he Special Summons "Scud Drone" (800/1100) from his hand via its own effect. He then uses "Drone Corporal" and "Drone Pawn" to Link Summon "Battledrone Warrant" (1200/LINK-2/←↓), then uses it and "Scud Drone" to Link Summon "Battledrone General" (2400/LINK-3/←↓→). The Shepherd activates the effect of "Battledrone General", allowing him to Special Summon a "Drone" monster from his GY to the zone "Battledrone General" points to. He Special Summons "Drone Corporal" (1600/1200). "Drone Corporal" attacks Ghost Gal directly, but with Battle Damage halved (Sartorius 4000 → 3200). Shepherd uses "General's" effect to tribute "Warrant" to inflict damage equal to its ATK to Sartorius (Sartorius 3200 → 1600). "General" attacks and destroys "The Lovers" (Sartorius 1600 → 800). The Shepherd Sets two cards. Because no monsters are in his Main Monster Zones, "Warrant"'s effect Special Summons it back to the field from the GY.

 Turn 4: Sartorius 

Sartorius draws. He then Normal Summons "Arcana Force IV - The Emperor" (1400/1400) in Attack Position. Since "The Emperor" was Normal Summoned, it begins to rotate. It lands upright, so all Arcana Force monsters Sartorius controls gain 500 ATK ("The Emperor": 1400 → 1900/1300; "The Charior": 1700 → 2200/1400). He then activates "Light Barrier". Upon activation, "Light Barrier" begins to rotate. It lands right side-up, so the effects of all non-Arcana Force monsters are negated. Due to the last two effects of "Light Barrier", Sartorius can now choose which effects to apply to his Arcana Force monsters without having to rotate them and when a monster destroys another monster in battle, the controller of the monster that destroyed the other monster will gain Life Points equal to the original ATK of the destroyed monster.

He then activates "Selection of Fate" to force The Shepherd to randomly choose a card from Sartorius' hand. He chooses "Arcana Force XXI - The World" who is subsequently Special Summoned (3100 → 3600/3100) in Attack Position. Since "The World" was summoned, it begins to rotate. It lands upright, so Sartorius, during his End Phase, can send two monsters on his side of the field to the Graveyard in order to skip Aster's next turn. "The World" attacks and destroys "General" (The Shepherd 4000 → 2800). The effect of "Light Barrier" activates (Sartorius 800 → 3200). "The Chariot" attacks and destroys "Warrant" (The Shepherd 2800 → 1800). The effect of "Light Barrier" activates (Sartorius 3200 → 4400). Sartorius activates the upright effect of "The Chariot" to revive "Warrant". Shepherd activates his face-down Continuous Trap Card "Drone Barricade", preventing Sartorius's monsters from attacking directly, also preventing Soulburner from targeting Spell/Trap Cards on the field with card effects, except "Barricade". On Sartorius' End Phase, he activates the upright effect of "The World" by sending "Warrant" and "The Emperor" ("The World": 3600 → 3100/3100).

 Turn 5: Sartorius 

Sartorius draws. On Sartorius's Standby Phase, "Light Barrier" rotates. It lands upside down, so its effects are negated until Sartorius's next Standby Phase. He then activates "Ace of Sword". "Ace of Sword" targets "The World" for its effect and begins to rotate. It lands upright, so the ATK of "The World" is inflicted to The Shepherd, but The Shepherd activates his set Continuous Trap "Snatch Drone" since he controls a "Drone" monster, letting him target one card in Lightning's Spell/Trap Zone and destroy it. He destroys "Ace of Sword".

 Turn 6: The Shepherd 

The Shepherd draws. He then activates the Equip Spell Card "Assemble Drone", allowing him to Special Summon "Battledrone General" from his GY while equipping it with this card. The effect of "Assemble Drone" makes the equipped monster gain 500 ATK ("Battledrone General": 2400 → 2900 ATK). He then activates its effect to revive "Drone Corporal" (1600/1200). The Shepherd Normal Summons "Duplicate Drone" (0/0). He then uses "Duplicate Drone" to Link Summon "Battledrone Sergeant" (800/LINK-1/↓). "Drone Corporal" attacks directly via its own effect (Sartorius 4400 → 3600). He then activates the effect of "General" and Tributes "Drone Corporal" (Sartorius 3600 → 2000). As a "Drone" Monster inflicted Battle Damage by attacking directly, Shepard activates the effect of "Battledrone Sergeant", allowing it to attack directly. "Battledrone Sergeant" attacks directly (Sartorius 2000 → 1200). He then activates the effect of "General" again and Tributes "Sergeant" (Sartorius 1200 → 400). "General" attacks and destroys "The Chariot" (Sartorius 400 → 0).